Podcast: Download
Subscribe: Apple Podcasts | RSS
Memory training is an ancient discipline loaded with fascinating terminology. There’s so much vocabulary specific to memory techniques that we need a mnemonics dictionary to combine and define them all.
That’s what you’re getting on this page.
Why create a dictionary devoted to mnemonic methods?
For one thing, using mnemonics is mostly an internal art.
In other words, nearly everything we do when using memory techniques takes place entirely within the “black box” of the mind.
This means that it’s impossible to observe what others are doing when using memory techniques to perform deep encoding.
And because practicing the memory arts relies on abstract cognitive processes, everything from visualization to conceptual association, and spatial navigation, shared definitions are the only bridge we have between instruction and execution.
Without a standardized lexicon, a student attempts to build complex mental structures with vague blueprints, leading to fragile systems that collapse under the pressure of recall.
But having a dictionary of mnemonics will serve you as a foundational guide for learning to use this mental architecture. That way, when you come across someone talking about a “hook,” “station,” or “image,” you have a place to look up what these terms mean.
With precision. And accuracy. The kind that only someone who cares deeply about the ancient and modern aspects of memory training can create.
How this Massive Mnemonics Dictionary Will Help You
Why is the need for terminological precision so high?
A few reasons.
For one thing, we all need clarity when distinguishing between closely related techniques, such as the Journey Method and the Memory Palace. Is there really a difference? Today you’ll find out.
And by reading this mnemonics dictionary, you will move from being caught in the trap of use these terms causually and interchangeably to being able to spot and make use of multiple critical distinctions.
Another reason is that I want to honor the rich historical lineage of the “Ars Memoriae” tradition. There are many nuances to be explored between the ancient tradition and modern adaptations of it.
When you’re able to understand whether a technique originates from the slow, meditative practices of the Renaissance or the high-speed processes innovated by modern memory athlete, you can better select the right tools for your specific goal.
Ultimately, I want this online dictionary of mnemonics to elevate the study of memory.
Although there is definitely a place for parlor tricks and study tips, many of us benefit from a more rigorous investigation of why how these techniques work according to science.
Think of of it like this:
Just as a musician must know the difference between a major and minor third to compose a good symphony, a mnemonist must understand the subtle gradations between an acrostic and an acronym, or the Major System and the Ben System.
By establishing accurate, agreed-upon definitions, we as a community empower each other to stop guessing at the mechanics of these techniques and start using them with great focus and intent.
Addressing Modern Threats to Mnemonic Accuracy
Finally, we also have the rising problem of people, particularly on forums, flooding the Internet with AI slop.
It’s not that AI-generated information is a problem as such.
But as I mentioned at the end of a recent conversation with Andrew Mayne, there are bad actors out there creating problems when there are none.
For example, several, nearly identical posts about Memory Palaces supposedly having downsides have appeared. Each one that I’ve examined bears the hallmarks of someone prompting an AI to help them poke holes in a flawless technique just to get some search traffic.
The reason I can tell you with certainty that this kind of disappointing behaviour is so dangerous is because poking holes in the Memory Palace technique is like complaining that hammers come with downsides because they are designed to hammer nails. Although hammers might not be appropriate for all tasks in carpentry, needing to use a saw to cut wood does not mean that hammers have any kind of defect.
So with all this context in mind, let’s dive into this collection of terms. Let it be your toolkit for mastering all of the mnemonic devices humans have developed over thousands of years.
The Official Magnetic Memory Method Mnemonics Dictionary
Naturally, I’ve arranged this dictionary alphabetically.
I’ve also kept the definitions as slim as possible, sharing links to resources throughout.
If you have suggestions for missing entries, please post a comment or get in touch.
A
Acronym:
A word formed from the initial letters of a phrase or series of words (e.g., FBI, CIA, NASA or HOMES).
Acronyms are one of the most common mnemonic strategies and are used around the world.
Acrostic:
A sentence where the first letter of each word acts as a cue that brings the target information back to memory.
Unlike an acronym, acrostics typically result is a phrase, not a single word (e.g., “Every Good Boy Deserves Fruit” for musical notes).
Alphabet Peg System:
One of several mnemonic systems that belong to the broader realm of pegword methods. In this case, alphabetical peg systems use the 26 letters of the alphabet.
Each letter is associated with a permanent image (e.g., A = Apple, B = Bear), allowing the user to memorize lists of up to 26 items in order.
Alphabetical pegs can be used within Memory Palaces, or as conceptual Memory Palaces unto themselves.
Ars Combinatoria (The Art of Combination):
A logical and mnemonic framework that treats human thought and memory as a calculation.
Instead of memorizing infinite individual facts, the practitioner memorizes a small, finite set of fundamental “root” concepts or images. By combining these roots in different permutations, you can theoretically generate infinite unique mnemonic images or logical propositions.
This technique is rooted in the Lullian Art of Ramon Llull (13th century) and was later developed by Leibniz. Llull originally designed Ars Combinatoria as a “logic machine” to help discover theological or philosophical truths by mechanically combining divine attributes (e.g., Goodness + Greatness).
It also helped his evangelists remember concepts, which was especially helpful when traveling to meet people in regions where it was difficult to carry books.
Giordano Bruno revolutionized ars combinatoria by applying the mental mechanism to the imagination and expanding how it could be used for memory.
Bruno realized that the rotating wheels (called volvelles when made from paper) could be used as “image factories.” By compressing archetypal figures on an outer wheel through abbreviation, actions on a second, and objects on a third, spinning the wheels would automatically generate bizarre, vivid scenes (e.g., Zeus riding a camel while eating liquorice could easily help you remember the German word zimperlich).
In this way, ars combinatoria served as an early, mechanized version of a PAO (Person-Action-Object) System. It solved the problem of running out of mnemonic associations by allowing the mnemonist to instantly create a unique, pre-fabricated “memory hook” for any piece of data by simply rotating the mental dials to a new combination.
For more about this technique and its relation to mnemonics, see my full article on Ars Combinatoria.
Ars Quadrata vs. Ars Rotunda:
Two distinct but complementary approaches to the Art of Memory, most famously juxtaposed by the English Paracelsian physician and mystic Robert Fludd in his massive encyclopedic work Utriusque Cosmi Historia.
Ars Quadrata, or the Square Art refers to the traditional, artificial Method of Loci utilizing human-made architecture. It is “square” because it relies on the geometry of rooms, walls, and corners. Fludd viewed this as an ideal method for storing specific, mundane, or static facts.
Ars Rotunda or the Round Art. This refers to “natural” or celestial memory systems utilizing the heavens. It relies on the circular movements of the Zodiac, the planets, and the celestial spheres.
Fludd considered Ars Rotunda as “divine.” Instead of imagining a house, the mnemonist places images into the 12 houses of the Zodiac or upon concentric, rotating rings (similar to a Memory Wheel). It is dynamic and linked to the “macrocosm.”
Ultimately, Fludd argued that the perfect mnemonic strategy was to combine both Ars Quadrata and Ars Rotunda.
His famous “Theatre of Memory” engraving is a visual attempt to merge the round (the heavens/zodiac above) with the square and other geometric shapes in the illustration above.
Although it can be difficult to understand his precise meaning, it seems that Fludd believed you can anchor terrestrial images (Square) to celestial powers (Round). This process could make memories became “enchanted” and indestructible, mirroring the connection between the body and the soul.
Association:
The fundamental cognitive process connecting a new piece of information to a stable, existing memory. It is the “glue” of all mnemonic systems.
For example, one of the simplest mnemonic forms of association is used when remembering names. If you meet a new person named Brad and you’re familiar with the actor Brad Pitt, all you need to do is mentally associate the two.
B
Ben System:
A complex phonetic system created by memory champion Ben Pridmore. You can watch him explain it in this video:
It basically maps three binary digits to a single syllable, allowing for the memorization of massive amounts of binary data or cards at high speed.
Body Peg System:
A technique that uses parts of the human body (toes, knees, thighs, hips, etc.) as “loci” or storage locations.
This approach allows a user to carry a Memory Palace with them at all times without needing to visualize an architectural structure.
Bestiary:
Historically, a Bestiary was a medieval compendium of animals (both real and mythical).
Imagines of these creatures were often accompanied by moral or allegorical interpretations.
These volumes essentially offer people pre-fabricated visual alphabets, giving the practitioner one animal per letter.
Lynne Kelly is a major advocate of using a bestiary, as outlined in her popular book, Memory Craft.
Developing a bestiary capitalizes on the brain’s preference for animate, emotional imagery. Since bestiaries were often filled with violent, strange, or distinct behaviors, such as the Pelican piercing its own breast to feed its young with blood, or a horned animal exuding flames from its backside, you get “corporeal similitudes” as recommended in the Rhetorica ad Herennium.
In other words, the images usually involve the body, often in rude ways.
In modern practice, the Bestiary is sometimes called an “Animal Peg List” (e.g., A = Alligator, B = Bear, C = Cat). Ancient or modern, this technique provides the mnemonist with a “Noah’s Ark” of distinct associations ready to be placed into Memory Palaces and highly capable of interacting with the target information to be memorized.
Bridging Figure:
A specialized mnemonic device used by Magnetic Memory Method students to maintain continuity and flow between stations in a Memory Palace.
Each Bridging Figure is a dedicated character, ideally based on a:
- Celebrity
- Friend
- Family member
- Familiar figure in the community (dentist, teacher, pastor, politician)
As mnemonic images, Bridging Figures are distinct from other mnemonic devices because they travel from station to station in Memory Palaces.
There are several ways to use them. One of the key ways they can be useful is when learning a new language.
As the illustration above shows, Abraham Lincoln is interacting with the Mona Lisa in a rude way. This association helped me memorize the German word “abartig” quickly.
Using Lincoln as a Bridging Figure, I had him move from a hallway into a kitchen where I imagined him biting into a bottle to memorize the word “abbeizmittel” (paint thinner).
For more on tactics like these, check out my tutorial on how to memorize vocabulary.
Bruno’s Statues:
Statues represent a specific class of “archetypal” mnemonic images described by Giordano Bruno, particularly in his books Lampas triginta statuarum and De Umbris Idearum. In English these books are usually called Thirty Statues and On the Shadows of the Ideas.
Unlike standard memory images, which are often arbitrary and personal (e.g., “imagining your aunt to represent the letter A”), Bruno’s statues are typically generative and deeply rooted in mythological syntax.
Bruno viewed the universe as a complex machine of moving parts. To model this in the mind, he used Statues. These were typically build from complex, pre-fabricated figures drawn from classical mythology (e.g., Apollo, Saturn, Zeus, etc).
But Bruno did not treat them as static pictures. We should think of them more like “internalized talismans” or “magnetic centers” of intense mental activity.
In this way, a single Statue served Bruno as a “root” or “topic” for an entire cluster of knowledge.
For example, a Statue of Mars is not just a picture of a warrior. It exemplifies war and can be transformed in many ways. By modifying the statue’s “adjects” (what it holds, what it rides, what it wears), the mnemonist can encode infinite variations of “Martial” knowledge (war, iron, conflict, energy) without needing to create a new image from scratch.
Bruno taught that by animating these statues, you can make them interact, mutate, or combine. They are essentially a kind of Ars Combinatoria with the properties of Memory Palaces. You can place multiple stations on each Statue, and Bruno recommended thirty.
However, the mnemonist can “scale” their Memory Palaces infinitely. First, a single statue can unfold into a narrative, generating a “Chaos Palace” where the images are alive and constantly reorganizing themselves to fit new data.
Or you can give your statue a pocket and place other statues within it, or other kinds of Memory Palace Networks.
C
Chaining:
Also known as the Link System or linking, chaining is a method of connecting item A to item B, item B to item C, and so on, typically through a narrative story.
Many people use this technique reliant purely on the interaction between items rather than a background location.
However, linking is not something you have to divide from the Memory Palace technique. Memory Palaces themselves are a series of links in a chain.
Chunking:
Chunking is a process of breaking large strings of data into smaller, manageable units.
For example, remembering a 10-digit phone number as three distinct groups of numbers is specifically a chunking memory strategy.
D
Dicsone’s Lunar Palaces (The Mansions of the Moon):
A celestial memory system developed by the Scottish mnemonist and Bruno disciple Alexander Dicsone. In his work De Umbra Rationis (“On the Shadow of Reason”), Dicsone rejects the use of common terrestrial buildings in favor of an astrological architecture.
You can read this work in both Latin and English by getting The Hermetic Art of Memory.
Dicsone utilizes the 28 Mansions of the Moon (the stations of the lunar orbit) as his primary loci. This creates a “Memory Palace” that is not a static building, but a cyclical path through the heavens.
As a fierce defender of Giordano Bruno against the attacks of the English Puritan Ramists, Dicsone’s system is a prime example of the “Hermetic” tradition, where the memory system is not just a notepad.
It’s a way to internalize the divine order of the cosmos. It possibly represents the height of the “occult” memory tradition before the scientific revolution replaced it with purely secular methods.
Dominic System:
A system invented by Dominic O’Brien that converts numbers into pairs of letters.
These letters represent specific people (a kind of initial-based mnemonic system).
For example, the number 15 might become A.E. (Albert Einstein).
This person is then used as an actor in a mental story.
For more, see my complete guide to the Dominic System.
Double Alphabet:
An advanced variation of the Peg System designed to optimize a standard Mnemonic Alphabet.
It allows you to store longer lists without reusing images, memorizers employ a “doubling” strategy.
Originally popularized by Renaissance mnemonists like Peter of Ravenna, there are a few ways of developing a double alphabet.
In Ravenna’s teaching, the first A–Z sequence was represented entirely by Men (A = Adam, B = Blacksmith). The second A–Z sequence was represented entirely by Women (A = Abigail, B = Bride).
Ravenna famously (and somewhat controversially) suggested using “fair maidens” for one alphabet to utilize the memory’s natural attraction to beauty.
A more modern approach involves creating a list of mnemonic associations on a first and last name basis. This gives you lists of associations like:
- AA = Andre Agassiz
- AB = Anthony Bourdain
- AC = Andy Clark
- Etc.
My preferred, high-resolution variation of the Double Alphabet uses a distinct image for the first two letters of the target word. You can think of it as a kind of bigram.
As you saw above, for the German word Abartig (abnormal), AB was Abraham Lincoln. This approach creates a much tighter cognitive grip on the traget word. When retrieving the image of Lincoln, the user immediately knows the word starts with “Ab-“, eliminating the guesswork involved with generic single-letter pegs.
Dual Coding:
Dual coding is a theory of cognition which suggests that memory is enhanced by processing information through two separate channels, usually verbal (text/audio) and visual (images).
People using mnemonics can leverage this concept by converting or mentally transforming verbal data into visual keys.
E
Elaborative Encoding:
This is the process of adding meaning, sensory detail, and emotion to a piece of information to make it easier to store.
This is nearly the opposite of rote memorization. I say “nearly” because elaborative encoding does involve some repetition.
The key difference is that elaborative encoding engages creativity, multi-sensory experiences in the imagination and often critical thinking.
F
Face-Name Method:
A specific application of the Association technique used to remember names. It involves three steps:
- Identify a distinctive feature on the person’s face (e.g., bushy eyebrows)
- Convert the person’s name into a concrete image (e.g., “Bernie” = “Burning”)
- Visually link the image to the distinctive feature (imagining the eyebrows on burning fire)
Harry Lorayne was a major advocate of this particular method when meeting new people.
Feature-Linking:
A variation of the Face-Name method where, instead of using a stand-alone image, the memorizer links the person’s name to a physical characteristic that sounds like the name.
For example, noticing that a man named “Mark” has a “dark” complexion (rhyming), or a woman named “Rose” has a “rosy” nose.
Field System:
A distinct branch of spatial mnemonics that organizes information upon a two-dimensional plane, grid, or “substrate,” rather than along a linear three-dimensional path (like a standard Journey Method).
Whereas the Method of Loci simulates a walk through a building, the Field System simulates looking at a page, a chessboard, or a landscape, allowing for “random access” to data based on coordinates or elemental groupings.
There have been many field systems throughout the mnemonic literature. In my view, Aristotle was the theoretical founder of the field system. I discuss this theory at length in this video tutorial called Aristotle’s Nuclear Alphabet:
Hugh of St. Victor fully realized the field approach in The Three Best Memory Aids for Learning History. In this work, Hugh instructs students to construct a mental “Ark” or grid in a few different ways.
Hugh’s approach effectively gives you a mental spreadsheet or a rectangular field divided by columns and rows.
In the 15th century, Jacobus Publicius literalized the field concept in his Ars Memorativa by using a diagram of a chessboard.
This provided a pre-made field where the squares served as loci. It is a perfect example of a “finite field” system, viewable at a single glance. You can even use an actual chessboard as a kind of Lukasa to assist your learning goals.
Bruno later dramatically expanded the concept in Explicatio triginta sigillorum (Explanation of the Thirty Seals).
Although Bruno utilized architectural building, he also introduced “Fields” that moved beyond buildings. Bruno’s fields included forests, skies, and open landscapes, allowing the “nuclear” elements to be placed in organic, “open-world” environments.
His approach suggests that a “Field” can be more than a storage bin. It can also serve as a semantic environment where the type of background (e.g., a stormy sky vs. a calm forest) adds meaning to the image stored within it.
First-Letter Mnemonic:
This technique uses the initial letters of a list of words to cue recall.
The image below shows the technique at work:
The letters ITBNNBTWIHBB unpack the opening of Shakespeare’s Sonnet 59:
“If there be nothing new but that which is hath been before, how are our brains beguiled.”
As astonishingly effective as this technique can be, my fellow mnemonist Nelson Dellis told me he would not use this technique to help him memorize a speech.
Neither would I. That’s why I prepared this complete guide on how to memorize a speech with a much more reliable method.
Fixed System:
Another term for a Peg System.
It refers to any method where your mnemonic “hooks” are pre-memorized and unchangeable (like the numbers 1–100), as opposed to a Journey Method or Story Method where the structure can be fluid or improvised.
G
Ghosting:
A common interference phenomenon in both memory sports and learning where a faint trace of a previous mnemonic image lingers in a specific locus, confusing the memorizer during either a new round of encoding or recall.
This problem typically occurs when a memory athlete reuses a Memory Palace too quickly without allowing enough time for the old associations to fade.
For example, if a “burning monkey” was placed on a sofa in the morning, and a “frozen frying pan” is placed there in the afternoon, the athlete might recall a “frozen monkey” due to the residual memory (the ghost) of the first image.
There are many ways to prevent ghosting, such as employing multiple Memory Palaces or using imaginative “cleansing” techniques to mentally scrub a location blank before reuse.
H
Hand Mnemonic Systems:
Because the hand provides a fixed structure (five fingers, multiple joints, palm creases, and two distinct sides) and is always visible to the memorizer, hands have been used for millennia to store everything from musical theory to complex kinship systems. Unlike architectural palaces, which rely solely on visualization, hand mnemonics add the power of proprioception (touch and body position) to the learning process.
Major historical and cultural variations include:
The Guidonian Hand: A medieval musical mnemonic attributed to Guido of Arezzo (11th century). It assisted singers in learning sight-singing by mapping specific notes of the hexachord system (the gamut) onto the joints and tips of the left hand. The teacher would point to a specific joint on their own hand, and the students would sing the corresponding note.
Indigenous Hand: As detailed by author Tyson Yunkaporta in Sand Talk, Indigenous knowledge systems (particularly in Australia) utilize the hand as a complex cognitive map.
Far more than a simple list-holder, the hand represents a web of relationships. Yunkaporta describes using the fingers to encode the five perspectives required for critical thinking (kinship, land, dreaming, etc.) and using the spiraling segments of the fingers to store vast encyclopedias of data, effectively carrying a library in one’s palm.
Calendar Mnemonics: The pervasive “Knuckle Method” used to determine the number of days in a month. By making a fist and counting months across the “mountains” (knuckles) and “valleys” (spaces between), the memorizer can physically feel that “Mountain” months have 31 days and “Valley” months have 30 (or 28/29).
The “Proverbial” String Around the Finger: A folk mnemonic that functions as a “prospective memory” aid.
Unlike a palace which stores content (data), the string serves only as a cue (trigger). It creates a sensation of mild physical discomfort or visual anomaly that interrupts the person’s autopilot, prompting them to ask, “Why is this here?” and thereby recalling the intended task. It is a physical manifestation of a “mental hook.”
This practice bears comparison with lucid dreaming and other dream recall strategies that involve writing or marking the hand to remind a person to perform a “reality test” by way of determining whether or not they are dreaming or not.
Hook:
Hook is a term probably popularized by the mnemonist Bruno Furst.
Hooks are essentially Peg Systems. Each “hook” is a pre-memorized item (like rhyming one with a bun) that catches the new information.
J
Journey Method:
A specific variation of the Method of Loci.
Instead of using a building as a Memory Palace, the user visualizes or imagines a linear path or route (e.g., a walk through a park or a commute to work). The order of information is preserved by placing it along a sequence of landmarks on the path.
The journey method can be tricky due to the indistinct nature of outdoor locations. That’s why you should go through my full guide to getting the most out of the journey method.
K
Katapayadi System:
An ancient Indian alphanumerical code used to map letters to numbers. It is the direct conceptual ancestor of the modern Major System, predating the European version by centuries.
The name “Katapayadi” comes from the first letters of the consonants that represent 1: Ka, Ta, Pa, and Ya. (e.g., Ka = 1, Kha = 2, Ga = 3…).
Ancient mathematicians and astronomers used it to encode complex constants (like Pi or lunar cycles) into devotional hymns or poetry.
For example, a hymn praising Lord Krishna might simultaneously contain the mathematical formula for the radius of a circle, hidden in the consonance of the lyrics.
Keyword Method:
A linguistic mnemonic used primarily to learn foreign vocabulary.
The user finds a word in their native language that sounds like the foreign word, then creates an image linking the two meanings (e.g., Spanish “Pato” = Pot + Duck).
L
Leitner System:
This interesting method combines physical flashcards and spaced repetition.
Cards are moved into different Leitner boxes or areas of a single box based on how well the user knows them.
Known cards are reviewed less frequently, while unknown cards are reviewed more often.
For my full tutorial, check out this guide to mastering the Leitner System.
Link System:
The most basic mnemonic technique, involving the creation of a story that links items together in a list. It is often the first technique taught to beginners.
The linking method can be potentially infinite in length but fragile. If one link in the chain breaks (you forget item five), typically the rest of the chain is lost.
That’s why is linking is usually best used for short lists or within a specific room of a Memory Palace.
Check out my full guide to the linking method so you know how to use it optimally.
Loci Method:
Effectively the same as “the method of loci,” it’s an umbrella term for all spatial memory techniques (Memory Palace, Roman Room, Journey).
Loci is the plural of locus and means location.
Used as a memory technique, it involves placing mental images in specific physical locations and retrieving them by mentally walking back through the space.
Lukasa (Memory Board):
Lukasa means the long hand or claw.
It’s a sophisticated tactile mnemonic device used by the Luba people of Central Africa (modern-day Democratic Republic of the Congo) to record and retrieve complex historical, political, and genealogical information. It serves as a powerful counter-argument to the idea that pre-literate societies lacked rigorous archiving systems.
Each lukasa is typically a handheld wooden board, shaped like an hourglass, studded with beads, shells, and carved geometric markings.
It functions similarly to a Field System or a portable Memory Palace. The arrangement of beads (size, color, and position) serves as a syntax. A “Man of Memory” (bana balute) runs their thumb across the board, using the tactile sensation of the beads to trigger the recitation of oral history, king lists, or migration routes.
Much like Aristotle’s concept or Bruno’s fields, the board provides a fixed structure (the wood and static geography), while the interpretation of the beads allows for fluid storytelling.
The user does not just “read” the board. You perform it, using the physical object to navigate the “field” of tribal history.
M
Magnetic Memory Method:
A modern systematization of the Memory Palace technique developed by my, Dr. Anthony Metivier.
Taught through the Magnetic Memory Method Masterclass, this approach emphasizes the use of alphabetical and non-linear palaces to memorize vocabulary and foreign languages.
Unlike standard approaches that often treat the Memory Palace (Method of Loci) as a simple list-storage tool, the Magnetic Memory Method focuses on five specific mnemonic systems.
- “Memory Palace Network” systems based on known locations. These can be organized alphabetically or thematically rather than just sequentially.
- Alphabet systems.
- Number systems.
- Symbol systems.
- Recall Rehearsal systems.
My “Magnetic” approach is particularly noted for its application to language learning. Instead of placing words randomly along a path, a user might utilize 26 distinct palaces (one for each letter of the alphabet), allowing them to file and retrieve vocabulary with the precision of a dictionary.
Key components of the method include:
- Magnetic Imagery: The creation of associations that are not only vivid but functionally “magnetic”—meaning they stick firmly to the station and magnetically “pull” the memorizer to the next item in the sequence.
- The Bridging Figure: The use of a consistent character (or agent) to guide the memorizer through the palace, ensuring narrative flow.
- Recall Rehearsal: A systematic review process designed to move information into long-term memory, distinct from standard rote repetition.
Holistic Philosophy: I regularly frame the method within the wider context of the Ars Combinatoria and the Brunian tradition. And as discussed in The Victorious Mind, I generally teach memory training as a means to improve focus, creativity, and mental health, rather than just a utility for data storage.
Major System:
Sometimes called the Major Method, the Major System is a phonetic number system that converts digits (0-9) into consonant sounds (e.g., 1=T/D, 2=N, 3=M).
Users add vowels to these consonants to form concrete nouns. It is the industry standard for memorizing numbers.
Magnetic Modes:
The Magnetic Memory Method teaches 28 modes of mnemonic association, starting with KAVE COGS:
- Kinesthetic
- Auditory
- Visual
- Emotional
- Conceptual
- Olfactory
- Gustatory
- Spatial
The additional twenty use various forms of logical association.
Memdeck (Memorized Deck):
Short for “Memorized Deck,” memdeck is a term used primarily in the world of close-up magic and card mentalism to describe a deck of playing cards that has been arranged in a specific, pre-determined order which the performer has committed to permanent memory.
Memory Palace:
A constructed mental building (real or imaginary) used to store information.
While often used interchangeably with the Method of Loci or Loci Method, a Memory Palace implies a complex structure that usually contains multiple rooms or levels.
A Memory Palace can also span entire neighborhoods, such as this Kelvin Grove Memory Palace I used for my TEDx Talk and dozens of Sanskrit phrases:

Some language learners use entire cities and divide them up to help with memorizing various aspects of grammar.
Method of loci:
Method of Loci is the same as “loci method. It’s an umbrella term for any mnemonic strategy that relies on spatial relationships to store information. It is the original classical technique described in the Rhetorica ad Herennium, where the memorizer places mental images into specific physical locations (loci) within a familiar environment.
Memory Wheel:
A mnemonic device consisting of stacked, concentric paper or parchment disks (volvelles) that can be rotated independently to align different symbols, letters, or images.
Or it can be used purely in the mind, usually with great difficulty.
Unlike a Memory Palace, which is usually a static container for storing fixed data, a Memory Wheel is a dynamic tool designed to generate new ideas, explore relationships, and model complex systems through combinatorics.
Because they process finite variables into massive amounts of combinations, Memory Wheels are often cited as early analog ancestors to modern computing.
Mind Mapping:
Most closely associated with Tony Buzan, mind mapping is a technique he popularized in the 1970s.
While non-linear note-taking existed before him, Buzan codified the specific rules for using it as a mnemonic tool:
Using curved lines (to mimic neurons), radiant structure (center-out), and single keywords per branch to trigger associations.
Buzan argued that mind mapping mirrors the brain’s associative nature better than linear lists. Used properly it would lead the user to experience “radiant thinking” in addition to improved recall.
Interestingly, memory maps can be combined with Memory Palaces and number systems. This video tutorial I created a few years ago shows you how:
N
Number-Rhyme System:
Number rhymes give you a simple peg system by linking numbers to rhyming words (One-Bun, Two-Shoe, Three-Tree).
Setting up these rhymes gives you a set of 10-20 mnemonics useful for rapidly committing short lists to memory.
Number-Shape System:
A simple peg system linking numbers to their visual shape (1-Candle, 2-Swan, 3-Handcuffs).
The pedagogical “Memory Detective” novel Vitamin X is based around a simple number-shape system used by the detective to help remember events over a week.
P
PAO System (Person-Action-Object):
Sometimes called a 00-99 PAO System, this is an advanced number system where every 2-digit number is usually assigned three distinct values: a Person, an Action, and an Object.
By combining these distinct types of association, a user can memorize 6 digits (or 3 playing cards) in a single complex image.
The Magnetic PAO variation helps you “collapse” all three of these into one unitary image, i.e. for 84 the core word is “fire.”
In my system, I have a Chuck Norris from Mission Impossible 2 with a flamethrower. This choice effectively compresses the person, action and object into one mnemonic image that can be used in a variety of ways with greater flexibility.
Using Bruno’s statue concept, you can also place numbered statues along streets based on their address.
For example, you can have a ten-station statue of Chuck Norris standing in from of a building address 84 along multiple streets. This is one of many means to defeat ghosting, or otherwise render the issue irrelevant.
Peg System:
Any system that uses a pre-memorized list of items (pegs) to which new information is “hooked.”
The Alphabet, Number-Rhyme, and Major systems are all types of Peg Systems.
R
Rote Learning (Rote Memory):
As the most basic and universally practiced memory technique, rote learning is characterized by pure repetition without the use of association, visualization, or semantic understanding.
Often referred to as “learning by heart” or “brute force,” it is tragically boring.
Rote is also highly susceptible to interference. If the repetition is interrupted even for a moment, focus breaks and the data is often lost instantly.
As this study shows, learning also suffers from a very steep forgetting curve. I’ve also suggested in this video that rote learning can damage your critical thinking abilities:
Roman Room:
The classic, contained version of the Method of Loci.
The Roman Room typically involves using a single room with strictly defined “stations” (corners, walls, ceiling, floor) to store information, rather than a long journey.
Beyond that, it’s essentially just one of many terms that people have used to describe the same basic process over the years.
SEM3 (Self-Enhancing Master Memory Matrix):
A massive matrix system developed by Tony Buzan.
His SEM3 is not unlike a conceptual field. It involves multiplying Major System images (100 x 100) to create a mental filing cabinet of 10,000 pre-memorized pegs.
The most interesting aspect of SEM3 is how the various techniques for conditioning the associations resembles methods for reusing Memory Palaces.
Shadow System:
The Shadow is an advanced “Two-Card” mnemonic system that encodes two playing cards into a single distinct image, allowing a memory athlete to memorize a deck of 52 cards using only 26 distinct visualizations.
It is widely considered one of the most sophisticated modern alternatives to the “Ben System” or the Major System for playing cards.
While a standard Two-Card System theoretically requires 2,704 distinct images, the Shadow System is famous for its elegant compression. It requires the user to pre-learn only 1,352 images, while still functioning as a unique identifier for every possible pair.
This efficiency is achieved through “shadowing,” a technique where specific suit combinations trigger the same image but with a systematic variation (such as a different interaction or color palette), or by using the phonetics to cover reverse pairs.
The system was developed and popularized by the memory athlete Lance Tschirhart.
Songlines (Dreaming Tracks):
Perhaps the oldest of all ancient memory techniques, songlines are a foundational knowledge system of Indigenous Australians.
In addition to likely being the oldest mnemonic system, songlines are also the most geographically extensive application of the Method of Loci in human history.
The work as navigational tracks that crisscrosses the landscape, typically following the journey of a creator-ancestor during the Dreaming.
Instead of placing images in an imaginary building, the practictioner places information physically into the landscape (mountains, waterholes, trees). To retrieve the memory, one must walk the land (or visualize walking it) while singing the specific song associated with that path.
Unlike a static Memory Palace, Songlines are dynamic and interconnect across the entire continent. A single songline can span thousands of kilometers, serving as both a GPS and a portable university.
Spaced Repetition:
Spaced repetition incorporates increasing intervals of time between subsequent reviews of previously learned material.
It is designed to exploit what scientists sometimes call the “spacing effect.”
In reality, the technique is very old. Aristotle describes a version of it, as I discuss in this video:
Story Method:
Weaving a list of unrelated items into a cohesive, often bizarre, narrative story.
Unlike a Link System, the story method involves narrative arcs rather than random chains of associations.
To a certain extent, organizing what you want to remember and adding Bridging Figures provides you with an amplified version of the story method.
Stanislavski System (Sense Memory):
Named after the theater practitioner Konstantin Stanislavski.
While technically an acting technique, it is frequently cited in memory training for its focus on Affective Memory (or Sense Memory).
Anthony Hopkins discusses its relationship to learning his lines in his autobiography and shows how it helps train the practitioner to recall physical sensations and emotions from the past (e.g., the specific heat of a coffee cup or the grief of a funeral) to trigger a realistic performance.
Mnemonists use a similar approach to make their visualizations “sticky” by adding texture, smell, and emotion.
T
Theatrum Memoriae (Memory Theater):
A legendary wooden structure designed by the 16th-century philosopher Giulio Camillo. It was intended to be a physical realization of the Memory Palace. The structure reversed the model of a standard theater: the “spectator” (the user) stood on the stage, while the “audience” consisted of seven tiers of images and drawers representing the sum of human knowledge, organized by planetary influences.
Camillo believed that by standing inside and gazing at these images, a person could instantly access the “eternal truth” of the universe. Though never fully completed, it remains one of the most ambitious attempts in history to externalize the human mind into architecture.
Tip-of-the-Tongue (TOT):
The subjective feeling that a memory is available and imminent, but currently inaccessible. Known clinically as lethologica or presque vu (French for “almost seen”), it often occurs when retrieval cues are partial or weak.
In memory training, this state is usually caused by a “weak link” in an association chain. The memorizer can see the location (Locus) but cannot quite decode the image placed there.
U
Ugly Sister Effect:
The Ugly Sister Effect is a specific type of retrieval failure where a related but incorrect piece of information repeatedly intrudes into consciousness, aggressively blocking access to the correct memory (the target).
As discussed in Mnemonology, the term was coined by Reason & Lucas. The name refers to the Cinderella fairy tale where loud, dominant “ugly sisters” crowd the scene, preventing the Prince (the retrieval process) from finding Cinderella (the target memory).
It’s important to not confuse the Ugly Sister Effect with ghosting.
Ghosting is a Memory Palace issue. It occurs when a mnemonist reuses a Memory Palace too quickly, and the “residue” of an old image (from a previous memorization session) bleeds through and confuses the new image. It is a failure of “clearing” the slate or not having enough distinct locations arranged as Memory Palaces.
The Ugly Sister Effect is a different issue altogheter. It occurs when the brain’s internal network offers up a “bully” association that is conceptually related to the answer. It is not about an old image remaining. It is about a loud, wrong answer shouting down the quiet, right answer.
V
Vaughn Cube:
Developed by Dean Vaughn as part of his Total Memory System, the Vaughn cube is specific type of “Artificial” or Virtual Memory Palace meant to solve the problem of running out of real-world locations.
Instead of using a real house, you visualize a generic, three-dimensional cubic room. This room is divided into a fixed set of numbered locations.
The technique is essentially a variation on the various field techniques discussed above, but streamlined for modern users.
It is similar to many other approachs, but Vaugh has successfully adapted the approach to specific learning outcomes, from music to medical applications.
Visualization:
Falsely assumed to be the core skill of almost all mnemonics.
Although the ability to create a vivid, multi-sensory mental picture does help many people, many people with aphantasia or the lack of a mind’s eye use mnemonics perfectly well.
For more, see my tutorial on using memory techniques without visualization.
You can also try some of my multi-sensory visualization exercises. They will help you understand mental imagery in a much broader way.
Von Restorff Effect:
Also known as the Isolation Effect, the Von Restorff effect highlights the psychological principle that unique, bizarre, or outstanding items are more likely to be remembered than common ones.
Mnemonic images often try to be “violent” or “sexual” or “absurd” to utilize this effect.
This study shows some interesting outcomes that highlight the importance of using a Memory Palace and some of the other strategies on this page.
W
Winter Count (Waniyetu Wowapi):
This term refers to the calendrical mnemonic system used by various Plains Indigenous peoples of North America (most notably the Lakota and Blackfoot) to record chronological history.
It functions as a high-level Peg System for time, typically using images drawn on a buffalo or elk hide. The technique organizes time not by numbers (e.g., “1833”), but by significant events. The “Keeper of the Count” selects one defining event for each year (from first snowfall to first snowfall) to serve as the marker for that entire period.
As with the Guidonian hand technique, when the Keeper points to a symbol on the hide, it triggers the recall of the full oral history and narratives associated with that year.
Y
Year Mnemonic:
A specialized application of the Major System or Dominic System used specifically for memorizing history dates or what Numberphile has called, “the calendar trick.”
Dominic O’Brien has discussed at length how to memorize the formula involved.
X
The Xenotext:
The Xenotext is a “living archive” technique pioneered by the Canadian experimental poet Christian Bök.
It represents the theoretical endpoint of mnemonic storage: moving beyond neural pathways (brain) and external media (paper/silicon) to encode memory into genes, bacterium and potentially many other cells.
What makes The Xenotext a mnemonic masterpiece is the constraint. Bök did not just store data; he designed the input poem (“Orpheus”) so that when the bacterium’s cellular machinery reads the DNA to produce a protein, the resulting amino acid sequence decodes back into a second, intelligible poem (“Eurydice”).
This incredible result creates an isomorphism between the biological function of the cell and the semantic structure of the poem. The organism does not just “carry” the memory. It “recites” it biologically to stay alive.
Z
Zettlekasten:
This German term means “slip box.”
Over the years, the zettelkasten technique has flourished as a personal knowledge management system (PKM).
Popularized by the sociologist Niklas Luhmann, he used it to author over 70 books and 400 articles.
The method relies on creating a special kind of note. These are brief, self-contained summaries of single ideas you store on index cards.
Crucially, each note is assigned some kind of unique alphanumeric identifier (e.g., 1/1a). This simple addition allows you to link cards in a variety of ways, regardless of when they were created.
Zettelkasten are not primarily used to store information in the “PKM” community, but to facilitate a dialogue with it, generating new insights through the unexpected networking of ideas.
Personally, I use this technique in combination with the Memory Palace technique and spaced repetition. This combination enhances the power of all the many individual mnemonic methods involved in learning at faster speeds.
The Ultimate Definition: From Passive Learning to Active Memorization
You now possess a lexicon of complete memory mastery.
Together we have traversed the landscape of human memory from the ancient Songlines of indigenous elders to the celestial Statues of Giordano Bruno, and finally to the biological frontiers of the Xenotext. You know the difference between the Ars Quadrata of the earth and the Ars Rotunda of the heavens.
But a dictionary, by its nature, is a static thing. It is a map, not the territory.
Knowing the definition of a Memory Palace Network will not help you remember a single name, language, or equation. Only developing one will do that.
The terms listed above are not just vocabulary. Each technique and definition you just discovered is an invitation.
And each is a tool waiting for you to pick it up and put it to work.
If you are ready to stop reading about these techniques and start living them, the next step is simple.
Join my Free Magnetic Memory Method Improvement Course:
In this course, we move beyond definitions.
I walk you through the practical, step-by-step construction of your first Memory Palace. You will weld all of the memory techniques you just discovered into a tangible mental engine that you can use immediately to learn faster, retain more, and unlock the true potential of your mind.
Don’t let these words remain ink on a page (or pixels on a screen).
Make them Magnetic.
Related Posts
- How to Memorize Things Fast: 5 Science-Backed Techniques
Want to memorize things faster? These 5 science-backed tips help students, professionals, and lifelong learners…






8 Responses
Sorry Anthony – I don’t think you’re ever going to convince me that mnemonics is better than kissing or chocolate!!
As always, really enjoyed the article which made me laugh.
Ha ha…
No I suppose that one will be a hard sell for many.
But it’s a lot more like kissing and eating chocolate than it is like being in the boxing ring. And so many people treat it like they’re about to take a huge beating, which just isn’t correct.
Done well, memory techniques should tap into the brain’s pleasure centers. And if we can get people a quick victory with the techniques, they can become hooked on learning itself. That’s the goal – and I always appreciate your support. Thanks for taking a moment to keep the conversation humming along! 🙂
Hi Anthony,
Thank you for your great work.
But I have a question.
If I am learning English and I want to for example learn 50 vocabularies not in alphabetical order what should I do?
You said, that for Chinese you are using your rooms as small memory palaces.What do you recommend to me?
Should I use 26 memory palaces or use one memory palace for better Recall Rehearsal?
Thank for reply
Jindrar
Thanks for this, Jindrar.
Personally, I would still alphabetize the words for reasons discussed in my free course.
I would also still create a 26 Memory Palace network for the benefits of extending your spatial memory.
It might sound like the long way around, but in reality, it’s the most profound shortcut in many ways. For more tips on why, check out the videos on this page about learning a foreign language.
Hello Anthony!
Reflecting on your suggestion to draw/sketch a palace.
When creating a memory palace myself, I use to take pictures of the object as a whole and different parts, then mark points of interest in those. I tend to default about 30 stations in “one room” if the palace is a house/apartment, 10 stations on bike/car/boat and 10-30 in parks/outdoor areas.
For me, apartments/houses/parks/outdoor areas starts with few stations, and later is enriched with more stations if needed. While an object like a car,bike is static in amount of stations, those are temporary palaces for memory tasks that you don’t want/need to keep longer than a couple of hours or days…
I think new memory palaces initially should be small (few stations) and if needed later, enriched (increase amount of stations in each room/region).
Setting one region/room as a station, and then having multiple stations in each room/region later on, increases the chance that you actually will make actual use of the palace.
To increase rehearsal ease/speed on new stations in a memory palace, you can place major system objects (1 to 10 or whatever amount needed) on/at each new station. Rehearsing now should be a task thinking : “one, toe , place1, two , hen , place2 ….” If a place is not popping up, you go back to the photos or blueprint and try a better spot for the station or get a better association.
Memory palaces with huge amount of stations are rarely needed, so aiming for keeping it small and simple usually is a good idea.
This is great, Pelle – thanks for sharing your experience!
It is great that you start small and grow progressively. And great thoughts on how that process leads to actual use. I’ve had similar experiences, though most often the Memory Palaces are built for particular learning outcomes that have already been decided upon.
Have you seen the recent video I made on the Sydney Opera House as a Mega Memory Palace – and why I wouldn’t use it that way?
Hello Anthony!
I watched the video post after you mentioned it in your response.
I totally agree with you there!
Many are the reasons why simple, compact Memory Palaces are the better option to operate!
Yes, indeed – and more reasons stacking on every day.
Thanks as ever for your discussion and look forward to your next post!